Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

82 lines
2.1 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class ActorCameraInfo;
class ActorJointCtrl;
class BossStinkBugActionSequencer;
class BossStinkBugBombHolder;
class CollisionParts;
class GroundChecker;
class PartsModel;
class BossStinkBug : public LiveActor {
public:
enum SeVersion {
SeVersion_NORMAL = 0,
SeVersion_WATER = 1,
SeVersion_ANGRY = 2,
SeVersion_ANGRY_WATER = 3,
};
BossStinkBug(const char*);
virtual void init(const JMapInfoIter&);
virtual void calcAnim();
virtual void makeActorAppeared();
virtual void kill();
virtual void makeActorDead();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void start();
void initCamera(const JMapInfoIter&);
void initSensor();
void initCollision();
void disposeBomb();
void reuestMovementOnParts();
LiveActor* getWingModel();
LiveActor* getBombLauncher();
void calcUpVec(TVec3f*) const;
void updateAction();
void updatePose();
void setPose(MtxPtr);
void updateCamera();
bool isValidFollowId(s32) const;
void validateCollisionGround();
void validateCollisionFly();
void validateCollisionHitOnly();
void invalidateCollision();
void onBindLeg();
void offBindLeg();
bool isLegInWater() const;
void updateJointControl();
void appearStarPiece(s32);
void startEventCamera(const char*);
void endEventCamera(const char*);
bool isSensorBody(const HitSensor*) const;
bool throwBomb(f32, f32);
CollisionParts** _8C;
GroundChecker** _90;
BossStinkBugBombHolder* _94;
ActorJointCtrl* _98;
TPos3f _9C;
ActorCameraInfo* _CC;
BossStinkBugActionSequencer* mActionSequencer;
PartsModel* _D4;
PartsModel* mBombLauncher;
TQuat4f _DC;
TVec3f _EC;
TVec3f _F8;
s32 _104;
f32 _108;
f32 _10C;
bool _110;
bool _111;
};