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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
115 lines
2.7 KiB
C++
115 lines
2.7 KiB
C++
#pragma once
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#include <JSystem/JGeometry/TVec.hpp>
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class Dodoryu;
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namespace DodoryuSub {
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class MoveStateHolder;
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class MoveState {
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public:
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MoveState(MoveStateHolder* pHolder);
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virtual void execute() = 0;
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/* 0x04 */ MoveStateHolder* mHolder;
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/* 0x08 */ Dodoryu* mHost;
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/* 0x0C */ s32 mStep;
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};
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class MoveStateRail : public MoveState {
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public:
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MoveStateRail(MoveStateHolder* pHolder);
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virtual void execute();
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/* 0x10 */ f32 _10;
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/* 0x14 */ f32 _14;
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};
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class MoveStateChase : public MoveState {
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public:
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MoveStateChase(MoveStateHolder* pHolder) : MoveState(pHolder), _10(), _14(), _18(), _1C() {
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}
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virtual void execute();
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/* 0x10 */ f32 _10;
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/* 0x14 */ f32 _14;
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/* 0x18 */ f32 _18;
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/* 0x1C */ f32 _1C;
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};
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class MoveStateDetour : public MoveState {
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public:
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MoveStateDetour(MoveStateHolder* pHolder);
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virtual void execute();
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bool isPlayerOppositeFromWall() const;
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/* 0x10 */ f32 _10;
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/* 0x14 */ f32 _14;
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/* 0x18 */ f32 _18;
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/* 0x1C */ f32 _1C;
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};
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class MoveStateEscape : public MoveState {
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public:
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MoveStateEscape(MoveStateHolder* pHolder);
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virtual void execute();
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/* 0x10 */ s32 _10;
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/* 0x14 */ s32 _14;
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/* 0x18 */ s32 _18;
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/* 0x1C */ f32 _1C;
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/* 0x20 */ f32 _20;
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/* 0x24 */ f32 _24;
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/* 0x28 */ f32 _28;
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/* 0x2C */ TVec3f _2C;
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};
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class MoveStateJumpOut : public MoveState {
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public:
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MoveStateJumpOut(MoveStateHolder* pHolder);
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virtual void execute();
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/* 0x10 */ f32 _10;
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/* 0x14 */ f32 _14;
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};
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class MoveStateNull : public MoveState {
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public:
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MoveStateNull(MoveStateHolder* pHolder);
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virtual void execute();
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};
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class MoveStateHolder {
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public:
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MoveStateHolder(Dodoryu* pHost);
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void execute();
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void shiftRail(f32);
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void shiftChase(f32, f32, f32, f32);
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void shiftEscape(f32, s32, s32, f32, f32);
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void shiftJumpOut(f32, f32);
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void shiftNull();
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void brake();
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void setRailSpeed(f32);
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/* 0x00 */ Dodoryu* mHost;
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/* 0x04 */ MoveState* mNextState;
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/* 0x08 */ MoveState* mCurrentState;
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/* 0x0C */ MoveStateRail* mRailState;
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/* 0x10 */ MoveStateChase* mChaseState;
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/* 0x14 */ MoveStateDetour* mDetourState;
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/* 0x18 */ MoveStateEscape* mEscapeState;
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/* 0x1C */ MoveStateJumpOut* mJumpOutState;
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/* 0x20 */ MoveStateNull* mNullState;
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};
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}; // namespace DodoryuSub
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