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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
37 lines
956 B
C++
37 lines
956 B
C++
#pragma once
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#include "Game/LiveActor/ActorStateBase.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class Koopa;
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class KoopaStateDamageEscape;
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class KoopaStateGuard;
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class LiveActor;
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namespace MR {
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struct ActorMoveParam;
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}; // namespace MR
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namespace MR {
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void moveAndTurnToPlayer(LiveActor* pActor, TVec3f* pVec, const MR::ActorMoveParam& rMoveParam) NO_INLINE;
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}; // namespace MR
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class KoopaBattleBase : public ActorStateBase< Koopa > {
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public:
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KoopaBattleBase(const char* pName, Koopa* pKoopa);
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virtual ~KoopaBattleBase();
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virtual void init();
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virtual void kill();
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void updateChasePlayer(const MR::ActorMoveParam& rMoveParam);
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bool updateWander(const MR::ActorMoveParam& rMoveParam);
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bool updateSearch();
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bool updateFind();
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bool updateRecover(const Nerve* pNerve);
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/* 0x10 */ KoopaStateDamageEscape* mStateDamageEscape;
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/* 0x14 */ KoopaStateGuard* mStateGuard;
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/* 0x18 */ s32 mWanderTime;
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};
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