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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#pragma once
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#include "Game/Boss/KoopaBattleBase.hpp"
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class HitSensor;
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class KoopaStateAttackHipDrop;
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class KoopaStateAttackShockWave;
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class KoopaStateAttackRoll;
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class KoopaStateAttackSpin;
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class KoopaBattleMain : public KoopaBattleBase {
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public:
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KoopaBattleMain(const char* pName, Koopa* pKoopa);
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virtual ~KoopaBattleMain();
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virtual void init();
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virtual void appear();
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void exeChasePlayer();
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void exeWander();
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void exeSearch();
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void exeJumpAway();
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void exeGuard();
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void exeAttackFireShort();
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void exeAttackShockWave();
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void exeAttackHipDrop();
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void exeAttackSpin();
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void exeAttackRoll();
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void exeDamageEscape();
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bool tryCalcAndSetBaseMtx();
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void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void startMainAttack();
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bool tryJumpAway();
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void exeFind();
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void exeAttackFireLong();
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/* 0x1C */ KoopaStateAttackHipDrop* mStateAttackHipDrop;
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/* 0x20 */ KoopaStateAttackShockWave* mStateAttackShockWave;
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/* 0x24 */ KoopaStateAttackRoll* mStateAttackRoll;
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/* 0x28 */ KoopaStateAttackSpin* mStateAttackSpin;
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/* 0x2C */ bool _2C;
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};
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