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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
36 lines
793 B
C++
36 lines
793 B
C++
#pragma once
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#include "Game/LiveActor/ActorStateBase.hpp"
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class HitSensor;
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class Koopa;
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namespace MR {
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struct ActorMoveParam;
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}; // namespace MR
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class KoopaStateAttackSpin : public ActorStateBase< Koopa > {
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public:
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KoopaStateAttackSpin(Koopa* pKoopa);
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virtual ~KoopaStateAttackSpin();
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virtual void init();
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virtual void appear();
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virtual void kill();
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bool attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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bool tryDamage(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void exeWaitToStart();
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void exeRun();
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void exeStart();
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void exeSpin();
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void exeEnd();
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void exeEven();
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/* 0x10 */ s32 mMaxAttacks;
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/* 0x14 */ s32 mAttacks;
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/* 0x18 */ const MR::ActorMoveParam* mMoveParam;
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/* 0x1C */ s32 mSpinDelay;
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};
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