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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/LiveActor/LiveActorGroup.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class ActorCameraInfo;
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class BombTeresa;
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class ModelObj;
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class PoltaActionSequencer;
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class PoltaArm;
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class PoltaGroundRockHolder;
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class PoltaRockHolder;
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class PoltaSensorCtrl;
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class BombTeresaHolder : public DeriveActorGroup< BombTeresa > {
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public:
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/// @brief Creates a new `BombTeresaHolder`.
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BombTeresaHolder();
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void disperseAll();
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};
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/// @brief Bouldergeist
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class Polta : public LiveActor {
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public:
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/// @brief Creates a new `Polta`.
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/// @param pName A pointer to the null-terminated name of the object.
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Polta(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void calcAnim();
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virtual void makeActorAppeared();
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virtual void kill();
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virtual void makeActorDead();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void initArm();
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void initPartsModel();
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void initSensor();
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void initBombTeresaHolder();
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void initCamera(const JMapInfoIter&);
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void appearBreakModel(const TVec3f&, const char*);
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void appearBreakModelFirst(const TVec3f&);
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void appearBreakModelMiddle(const TVec3f&);
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void appearBreakModelLast(const TVec3f&);
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void appearStarPiece(s32);
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bool isEndBreakModel() const;
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void killBreakModel();
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void rotateToPlayer();
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f32 calcToPlayerRotateSpeed() const;
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void updateAction() NO_INLINE;
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void updatePose(f32, f32);
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void start();
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void setStartPose();
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/* 0x8C */ PoltaSensorCtrl* mSensorCtrl;
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/* 0x90 */ PoltaArm* mLeftArm;
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/* 0x94 */ PoltaArm* mRightArm;
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/* 0x94 */ PoltaActionSequencer* mSequencer;
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/* 0x9C */ BombTeresaHolder* mBombTeresaHolder;
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/* 0xA0 */ PoltaRockHolder* mRockHolder;
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/* 0xA4 */ PoltaGroundRockHolder* mGroundRockHolder;
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/* 0xA8 */ ActorCameraInfo* mCameraInfo;
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/* 0xAC */ ModelObj* mBreakModel;
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/* 0xB0 */ ModelObj* mFormationModel;
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/* 0xB4 */ TQuat4f _B4;
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/* 0xC4 */ TVec3f _C4;
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/* 0xD0 */ TQuat4f _D0;
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/* 0xE0 */ TVec3f _E0;
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/* 0xEC */ f32 _EC;
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};
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