Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

78 lines
2.4 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/LiveActor/LiveActorGroup.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class ActorCameraInfo;
class BombTeresa;
class ModelObj;
class PoltaActionSequencer;
class PoltaArm;
class PoltaGroundRockHolder;
class PoltaRockHolder;
class PoltaSensorCtrl;
class BombTeresaHolder : public DeriveActorGroup< BombTeresa > {
public:
/// @brief Creates a new `BombTeresaHolder`.
BombTeresaHolder();
void disperseAll();
};
/// @brief Bouldergeist
class Polta : public LiveActor {
public:
/// @brief Creates a new `Polta`.
/// @param pName A pointer to the null-terminated name of the object.
Polta(const char* pName);
virtual void init(const JMapInfoIter& rIter);
virtual void calcAnim();
virtual void makeActorAppeared();
virtual void kill();
virtual void makeActorDead();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void initArm();
void initPartsModel();
void initSensor();
void initBombTeresaHolder();
void initCamera(const JMapInfoIter&);
void appearBreakModel(const TVec3f&, const char*);
void appearBreakModelFirst(const TVec3f&);
void appearBreakModelMiddle(const TVec3f&);
void appearBreakModelLast(const TVec3f&);
void appearStarPiece(s32);
bool isEndBreakModel() const;
void killBreakModel();
void rotateToPlayer();
f32 calcToPlayerRotateSpeed() const;
void updateAction() NO_INLINE;
void updatePose(f32, f32);
void start();
void setStartPose();
/* 0x8C */ PoltaSensorCtrl* mSensorCtrl;
/* 0x90 */ PoltaArm* mLeftArm;
/* 0x94 */ PoltaArm* mRightArm;
/* 0x94 */ PoltaActionSequencer* mSequencer;
/* 0x9C */ BombTeresaHolder* mBombTeresaHolder;
/* 0xA0 */ PoltaRockHolder* mRockHolder;
/* 0xA4 */ PoltaGroundRockHolder* mGroundRockHolder;
/* 0xA8 */ ActorCameraInfo* mCameraInfo;
/* 0xAC */ ModelObj* mBreakModel;
/* 0xB0 */ ModelObj* mFormationModel;
/* 0xB4 */ TQuat4f _B4;
/* 0xC4 */ TVec3f _C4;
/* 0xD0 */ TQuat4f _D0;
/* 0xE0 */ TVec3f _E0;
/* 0xEC */ f32 _EC;
};