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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "Game/System/NerveExecutor.hpp"
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class Polta;
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class PoltaActionBase;
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class PoltaDemo;
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class PoltaWaitStart;
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class PoltaBattleLv1;
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class PoltaBattleLv2;
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class JMapInfoIter;
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class HitSensor;
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class PoltaActionSequencer : public NerveExecutor {
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public:
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PoltaActionSequencer(Polta*, const JMapInfoIter&);
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void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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bool updateAction() NO_INLINE;
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bool startAction();
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void exeWaitStart();
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void exeOpeningDemo();
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void exeBattleLv1();
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void exePowerUpDemo();
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void exeBattleLv2();
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void exeDownDemo();
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/* 0x08 */ Polta* mPoltaPtr;
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/* 0x0C */ PoltaDemo* mActionDemo;
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/* 0x10 */ PoltaActionBase* mCurrentAction;
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/* 0x14 */ PoltaWaitStart* mActionWaitStart;
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/* 0x18 */ PoltaBattleLv1* mActionPoltaBattleLv1;
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/* 0x1C */ PoltaBattleLv2* mActionPoltaBattleLv2;
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};
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