Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include "Game/System/NerveExecutor.hpp"
class Polta;
class PoltaActionBase;
class PoltaDemo;
class PoltaWaitStart;
class PoltaBattleLv1;
class PoltaBattleLv2;
class JMapInfoIter;
class HitSensor;
class PoltaActionSequencer : public NerveExecutor {
public:
PoltaActionSequencer(Polta*, const JMapInfoIter&);
void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
bool updateAction() NO_INLINE;
bool startAction();
void exeWaitStart();
void exeOpeningDemo();
void exeBattleLv1();
void exePowerUpDemo();
void exeBattleLv2();
void exeDownDemo();
/* 0x08 */ Polta* mPoltaPtr;
/* 0x0C */ PoltaDemo* mActionDemo;
/* 0x10 */ PoltaActionBase* mCurrentAction;
/* 0x14 */ PoltaWaitStart* mActionWaitStart;
/* 0x18 */ PoltaBattleLv1* mActionPoltaBattleLv1;
/* 0x1C */ PoltaBattleLv2* mActionPoltaBattleLv2;
};