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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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#include "Game/LiveActor/ModelObj.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class PoltaArm : public ModelObj {
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public:
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PoltaArm(const char* pName, const char* pModelName, MtxPtr pMtx);
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virtual ~PoltaArm();
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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virtual void makeActorDead();
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virtual void control();
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void initPartsModel();
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void exeDamage();
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void exeBreak();
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void exeBreakBody();
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void exeRepair();
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void endRepair();
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void exeBroken();
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void exeControlled();
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void exeWaitDamageEnd();
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void exeWaitRepairEnd();
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bool isEnableHitSensor() const;
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bool isEnableAttack() const;
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bool isBroken() const;
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void start();
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bool requestBreakBody();
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bool requestDamage();
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bool requestStartControll();
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bool requestControlled(const char*);
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void appearBreakModel();
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/* 0x90 */ ModelObj* mFormationModel;
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/* 0x94 */ ModelObj* mBreakModel;
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TPos3f _98;
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s32 _C8;
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s32 _CC;
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/* 0xD0*/ s32 mBrokenCounter;
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s32 _D4;
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/* 0xD8 */ bool mIsLeftArm;
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};
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