Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

53 lines
2.5 KiB
C++

#pragma once
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class Polta;
class PoltaArm;
class HitSensor;
namespace PoltaFunction {
void onMovement(Polta* pPolta);
void emitEffectShadow(Polta* pPolta);
PoltaArm* getLeftArmActor(Polta* pPolta);
PoltaArm* getRightArmActor(Polta* pPolta);
bool isCoreSensor(const Polta* pPolta, const HitSensor* pSensor);
bool isBodySensor(const Polta* pPolta, const HitSensor* pSensor);
bool isArmSensor(const Polta* pPolta, const HitSensor* pSensor);
bool isLeftArmSensor(const Polta* pPolta, const HitSensor* pSensor);
bool isRightArmSensor(const Polta* pPolta, const HitSensor* pSensor);
bool isHeadSensor(const Polta* pPolta, const HitSensor* pSensor);
void setScreamSensorSize(Polta* pPolta, f32 screamSensorSize);
bool attackScreamSensor(Polta* pPolta, HitSensor* pSender, HitSensor* pReceiver);
void startAction(Polta* pPolta, const char* pActionName, bool isAffectBody);
void startBckBody(Polta* pPolta, const char* pActionName);
void setBodyHP(Polta* pPolta, s32 hp);
void damageLeftArm(Polta* pPolta);
void damageRightArm(Polta* pPolta);
void requestStartControllArm(Polta* pPolta);
void startArm(Polta* pPolta);
void breakLeftArm(Polta* pPolta);
void breakRightArm(Polta* pPolta);
void killLeftArm(Polta* pPolta);
void killRightArm(Polta* pPolta);
bool isBrokenLeftArm(Polta* pPolta);
bool isBrokenRightArm(Polta* pPolta);
bool isEnableAttackRightArm(Polta* pPolta);
bool isEnableAttackLeftArm(Polta* pPolta);
bool isMaxGenerateBombTeresa(Polta* pPolta);
s32 getCountDeadGroundRock(Polta* pPolta);
bool appearGroundRock(Polta* pPolta, f32 distance, f32 angle);
bool appearRockCircle(Polta* pPolta, const TVec3f& rCenter, f32 radius, s32 index, s32 count, s32 rockType);
bool appearWhiteRockCircle(Polta* pPolta, const TVec3f& rCenter, f32 radius, s32 index, s32 count);
bool appearBlackRockCircle(Polta* pPolta, const TVec3f& rCenter, f32 radius, s32 index, s32 count);
bool appearYellowRockCircle(Polta* pPolta, const TVec3f& rCenter, f32 radius, s32 index, s32 count);
bool appearBombTeresaFromRoot(Polta* pPolta, f32 param2, f32 param3, s32 param4);
bool appearBombTeresaNormal(Polta* pPolta, const TVec3f& rPosition, const TVec3f& rVelocity);
void disperseBombTeresa(Polta* pPolta);
void breakGroundRock(Polta* pPolta);
void killBombTeresa(Polta* pPolta);
void killPoltaRock(Polta* pPolta);
void killGroundRock(Polta* pPolta);
} // namespace PoltaFunction