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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class SkeletalFishBoss;
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class SkeletalFishBossInfo : public NameObj {
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public:
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class GuardStatus {
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public:
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GuardStatus();
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/* 0x00 */ TVec3f mGuardPosLevel;
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/* 0x0C */ s32 mGuardWaitLevelID;
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};
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struct LevelStatus {
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public:
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inline GuardStatus* getGuardStatus(u32 idx) const {
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return &mStatusArray[idx];
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}
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/* 0x00 */ s32 mEnergyLevel;
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/* 0x04 */ f32 mSpeedLevel;
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/* 0x08 */ s32 mRailIDLevel;
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/* 0x0C */ f32 mGuardOffsLevel;
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/* 0x10 */ s32 mGuardAppearNumLevel;
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/* 0x14 */ SkeletalFishBossInfo::GuardStatus* mStatusArray;
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};
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SkeletalFishBossInfo(SkeletalFishBoss*, s32, s32, const char*);
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virtual void init(const JMapInfoIter&);
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LevelStatus* getLevelStatus(s32) const;
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void createLevelStatus();
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void loadLevelStatus(const JMapInfoIter&);
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void loadGuardStatus(const JMapInfoIter&, s32, s32);
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/* 0x0C */ SkeletalFishBoss* mFishBoss;
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/* 0x10 */ s32 mLevelNum;
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/* 0x14 */ s32 mGuardNum;
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/* 0x18 */ LevelStatus* mLevelStatusArray;
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};
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