Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

71 lines
1.9 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class AnimScaleController;
class SkeletalFishBoss;
class SkeletalFishGuard : public LiveActor {
public:
SkeletalFishGuard(SkeletalFishBoss*, const char*);
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void appear();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
void exeWait();
void exeAppear();
void exeNormal();
void exeApart();
void exeFollow();
void exeStraight();
void exeDefence();
void exeKill();
void exeNumb();
void endNumb();
void appearNaturally();
void appearForce();
void killNaturally();
void waitAttack(s32);
void initSensor();
void calcTransAndFront();
void rotateHorizontal(const TVec3f&, f32);
void rotateVertical(const TVec3f&, f32);
bool tryShiftApart();
bool tryShiftStraight();
bool tryShiftKill();
void turn(TVec3f*, const TVec3f&, const TVec3f&, f32);
void lookToPlayer(f32, f32);
void calcTarget(TVec3f*, TVec3f*, TVec3f*, s32);
bool isInScreen() const NO_INLINE;
bool isPlayerInAttackRange() const;
bool isLineOfSightClear() const;
bool tryShiftNumb(const Nerve*);
/* 0x08C */ u32 _8C;
/* 0x090 */ SkeletalFishBoss* mFishBoss;
/* 0x094 */ TVec3f _94;
/* 0x0A0 */ u32 _A0;
/* 0x0A4 */ TVec3f _A4;
/* 0x0B0 */ f32 _B0;
/* 0x0B4 */ f32 _B4;
/* 0x0B8 */ f32 _B8;
/* 0x0BC */ f32 _BC;
/* 0x0C0 */ s32 mAttackDelay;
/* 0x0C4 */ f32 _C4;
/* 0x0C8 */ f32 _C8;
/* 0x0CC */ const Nerve* _CC;
/* 0x0D0 */ TVec3f _D0;
/* 0x0DC */ TVec3f _DC;
/* 0x0E8 */ TVec3f _E8;
/* 0x0F4 */ TVec3f _F4;
/* 0x100 */ TVec3f _100;
/* 0x10C */ TVec3f _10C;
/* 0x118 */ AnimScaleController* mScaleController;
};