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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include "Game/LiveActor/ActorStateBase.hpp"
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class TombSpider;
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class TombSpiderActionBase : public ActorStateBase< TombSpider > {
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public:
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TombSpiderActionBase(TombSpider*, const char*);
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virtual void init();
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virtual void appear();
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bool updateChanceStart();
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bool updateChanceEnd();
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bool tryWaitChanceStartDemo(const Nerve* pNerve);
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bool tryWaitChanceEndDemo(const Nerve* pNerve);
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void startChanceDamage();
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bool updateWait(s32, s32);
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bool updateDamageEye();
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bool updateDamageHip();
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bool updateDamageGland();
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bool updateAttackStart();
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bool updateAttackLoop(s32, s32, f32, f32);
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bool updateAttackEnd();
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bool updateChanceStartNoDemo();
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bool updateChanceStartDemo();
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bool updateChanceWait(s32);
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bool updateChanceDamage();
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bool updateChanceEndNoDemo();
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bool updateChanceEndDemo();
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/* 0x10 */ TombSpider* mParent;
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/* 0x14 */ f32 mRotateAccel;
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/* 0x18 */ f32 mRotateSpeed;
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/* 0x1C */ s32 mHitStep;
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/* 0x20 */ s32 mWaitTime;
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/* 0x24 */ s32 mAttackTime;
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/* 0x28 */ s32 mEnergy;
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/* 0x2C */ f32 mPosZ;
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/* 0x30 */ bool mInDemo;
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};
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