Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

77 lines
2.7 KiB
C++

#pragma once
#include <JSystem/JGeometry/TMatrix.hpp>
class TombSpider;
class TombSpiderGland;
class TombSpiderVitalSpot;
class HitSensor;
class PlanetMap;
class ModelObj;
namespace TombSpiderFunction {
TombSpiderGland* getGlandFrontL(const TombSpider*);
TombSpiderGland* getGlandFrontR(const TombSpider*);
TombSpiderGland* getGlandRearL(const TombSpider*);
TombSpiderGland* getGlandRearR(const TombSpider*);
TombSpiderVitalSpot* getVitalSpotC(const TombSpider*);
TombSpiderVitalSpot* getVitalSpotL(const TombSpider*);
TombSpiderVitalSpot* getVitalSpotR(const TombSpider*);
MtxPtr getMtxEye(const TombSpider*);
MtxPtr getMtxMouth(const TombSpider*);
MtxPtr getMtxHip(const TombSpider*);
MtxPtr getMtxGlandFrontL(const TombSpider*);
MtxPtr getMtxGlandFrontR(const TombSpider*);
MtxPtr getMtxGlandRearL(const TombSpider*);
MtxPtr getMtxGlandRearR(const TombSpider*);
void appearThreadAttacherAll(TombSpider*);
void killThreadAttacherAll(TombSpider*);
void startAcid(TombSpider*);
void updateAcid(TombSpider*);
void endAcid(TombSpider*);
bool isAttackEnable(const TombSpiderGland*);
bool isAttackDirection(HitSensor*, HitSensor*);
bool tryDamageEye(HitSensor*, HitSensor*);
bool tryDamageHip(HitSensor*, HitSensor*);
bool tryDamageGland(TombSpider*, HitSensor*, HitSensor*);
bool tryDamageVitalSpot(TombSpider*, HitSensor*, HitSensor*);
void invalidateAllPartsSensor(TombSpider*);
void invalidateMainPartsSensor(TombSpider*);
void invalidateGlandSensor(TombSpider*);
void invalidateVitalSpotSensor(TombSpider*);
void invalidateAttackSensor(TombSpider*);
bool isSpringAttacker(const HitSensor*);
bool isEnemyAttack(const HitSensor*);
bool isSpiderBody(const HitSensor*);
bool isSpiderAttack(const HitSensor*);
PlanetMap* getPlanet(const TombSpider*);
ModelObj* getCocoon(const TombSpider*);
void startTombSpiderDemo(TombSpider*, const char*, const char*);
void startTombSpiderAnimCameraDemo(TombSpider*, const char*, const char*, s32);
void endTombSpiderDemo(TombSpider*, const char*, const char*);
void endTombSpiderAnimCameraDemo(TombSpider*, const char*, const char*);
void pauseOffTombSpiderParts(const TombSpider*);
void resetPlayerPosTombSpider(const TombSpider*, bool);
bool isRotateLeftToPlayer(const TombSpider*);
f32 calcRotateSpeedToPlayer(TombSpider*, s32);
void emitAcidMouth(TombSpider*) NO_INLINE;
void emitAcidGland(TombSpider*);
void validateMainPartsSensor(TombSpider*);
void validateGlandSensor(TombSpider*);
void validateVitalSpotSensor(TombSpider*);
void validateAttackSensor(TombSpider*);
}; // namespace TombSpiderFunction