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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

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777 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraDead : public Camera {
public:
enum CameraType {
CameraType_FixedPos = 0,
CameraType_Interpolate = 1,
};
CameraDead(const char* pName = "\x92\xca\x8f\xed\x8e\x80\x96\x53\x83\x4a\x83\x81\x83\x89");
virtual void reset();
virtual CameraTargetObj* calc();
virtual bool isInterpolationOff() const {
return true;
}
virtual CamTranslatorBase* createTranslator();
void setParam(f32 dist, s32 deadTime, s32 cameraType) {
mDist = dist;
mDeadTime = deadTime;
mCameraType = cameraType;
}
/* 0x4C */ f32 mFovy;
/* 0x50 */ f32 mDist;
/* 0x54 */ s32 mDeadTime;
/* 0x58 */ s32 mCameraType;
/* 0x5C */ s32 mDeadFrame;
};