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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
777 B
C++
33 lines
777 B
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraDead : public Camera {
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public:
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enum CameraType {
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CameraType_FixedPos = 0,
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CameraType_Interpolate = 1,
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};
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CameraDead(const char* pName = "\x92\xca\x8f\xed\x8e\x80\x96\x53\x83\x4a\x83\x81\x83\x89");
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual bool isInterpolationOff() const {
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return true;
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}
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virtual CamTranslatorBase* createTranslator();
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void setParam(f32 dist, s32 deadTime, s32 cameraType) {
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mDist = dist;
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mDeadTime = deadTime;
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mCameraType = cameraType;
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}
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/* 0x4C */ f32 mFovy;
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/* 0x50 */ f32 mDist;
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/* 0x54 */ s32 mDeadTime;
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/* 0x58 */ s32 mCameraType;
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/* 0x5C */ s32 mDeadFrame;
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};
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