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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

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C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraGround : public Camera {
public:
CameraGround(const char* pName = "\x92\x6e\x96\xca\x83\x4a\x83\x81\x83\x89");
virtual void reset();
virtual CameraTargetObj* calc();
virtual CamTranslatorBase* createTranslator();
void setParam(const TVec2f& angle, f32 dist, const TVec3f& rUp) {
mAngleA = angle.x;
mAngleB = angle.y;
mDist = dist;
mUp.set(rUp);
}
/* 0x4C */ f32 mAngleA;
/* 0x50 */ f32 mAngleB;
/* 0x54 */ f32 mDist;
/* 0x58 */ TVec3f mUp;
/* 0x64 */ TVec3f mLastWatchPoint;
/* 0x70 */ bool mIsNotInitialized;
};