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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

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914 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraInwardTower : public Camera {
public:
CameraInwardTower(const char* pName = "\x93\x83\x93\xe0\x95\x94\x83\x4a\x83\x81\x83\x89");
virtual ~CameraInwardTower();
virtual void reset();
virtual CameraTargetObj* calc();
virtual bool isEnableToReset() const {
return true;
}
virtual CamTranslatorBase* createTranslator();
void calcIdealPose();
void setParam(const TVec3f& rWPoint, const TVec3f& rAxis, const TVec2f& angle, f32 dist) {
mWPoint.set(rWPoint);
mAxis.set(rAxis);
mAngleX = angle.x;
mAngleMax = angle.y;
mDist = dist;
}
/* 0x4C */ TVec3f mWPoint;
/* 0x58 */ TVec3f mAxis;
/* 0x64 */ f32 mAngleX;
/* 0x68 */ f32 mAngleMax;
/* 0x6C */ f32 mDist;
/* 0x70 */ TVec3f mPos;
/* 0x7C */ f32 mAngleY;
/* 0x80 */ bool mIsResetting;
};