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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

30 lines
818 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraMtxRegParallel : public Camera {
public:
CameraMtxRegParallel(const char* pName = "\x83\x7d\x83\x67\x83\x8a\x83\x4e\x83\x58\x83\x8c\x83\x57\x83\x58\x83\x5e\x95\xc0\x8d\x73\x83\x4a\x83\x81\x83\x89");
virtual ~CameraMtxRegParallel();
virtual void reset();
virtual CameraTargetObj* calc();
virtual CamTranslatorBase* createTranslator();
void setParam(const char* str, f32 dist, const TVec2f& angle, const TVec3f& wPoint) {
mString = str;
mAngleX = angle.x;
mAngleY = angle.y;
mDist = dist;
mWPoint = wPoint;
}
void calcIdealPose();
/* 0x4C */ const char* mString;
/* 0x50 */ f32 mAngleX;
/* 0x54 */ f32 mAngleY;
/* 0x58 */ f32 mDist;
/* 0x5C */ TVec3f mWPoint;
};