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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
916 B
C++
35 lines
916 B
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraParallel : public Camera {
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public:
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CameraParallel(const char* pName = "\x95\xbd\x8d\x73\x83\x4a\x83\x81\x83\x89");
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual CamTranslatorBase* createTranslator();
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virtual bool isEnableToRoundLeft() const;
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virtual bool isEnableToRoundRight() const;
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virtual bool isEnableToReset() const;
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void calcIdealPose();
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void calcRound();
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void setParam(const TVec2f& angle, f32 dist, bool enabled) {
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mAngleX = angle.x;
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mAngleY = angle.y;
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mDist = dist;
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mIsEnableValid = enabled;
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}
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/* 0x4C */ f32 mAngleX;
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/* 0x50 */ f32 mAngleY;
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/* 0x54 */ f32 mDist;
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/* 0x58 */ bool mIsEnableValid;
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/* 0x59 */ bool mIsRounding;
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/* 0x5C */ f32 mRoundTarget;
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/* 0x60 */ f32 mRoundAngle;
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/* 0x64 */ f32 mRoundAddition;
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};
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