Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

49 lines
1.5 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class CameraShakeTask;
#define NR_VERTICAL_TASKS 7
#define NR_HORIZONTAL_TASKS 3
#define NR_INFINITY_TASKS 4
class CameraShaker : public NameObj {
public:
enum ESinglyVerticalPower {
SINGLY_VERTICAL_POWER_VERY_WEAK = 0,
SINGLY_VERTICAL_POWER_WEAK = 1,
SINGLY_VERTICAL_POWER_NORMAL_WEAK = 2,
SINGLY_VERTICAL_POWER_NORMAL = 3,
SINGLY_VERTICAL_POWER_NORMAL_STRONG = 4,
SINGLY_VERTICAL_POWER_STRONG = 5,
SINGLY_VERTICAL_POWER_VERY_STRONG = 6
};
CameraShaker(const char*);
virtual void movement();
void shakeVertical(ESinglyVerticalPower);
void shakeInfinity(NameObj*, f32, f32);
void stopShakingInfinity(NameObj*);
void createSinglyVerticalTask();
void createSinglyHorizontalTask();
void createInfinityTask();
void updateSinglyVerticalTask();
void updateSinglyHorizontalTask();
void updateInfinityTask();
void setOffset();
void addSinglyVerticalTaskOffset(TVec2f*);
void addSinglyHorizontalTaskOffset(TVec2f*);
void addInfinityTaskOffset(TVec2f*);
void adjustOffsetToScreen(TVec2f*); // TODO
void startInfinity(u32, f32, f32);
CameraShakeTask* mVerticalTasks[NR_VERTICAL_TASKS]; // 0xC
CameraShakeTask* mHorizontalTasks[NR_HORIZONTAL_TASKS]; // 0x28
CameraShakeTask* mInfinityTasks[NR_INFINITY_TASKS]; // 0x34
NameObj* mInfinityNameObjs[NR_INFINITY_TASKS]; // 0x44
};