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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraSpiral : public Camera {
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public:
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enum EaseType {
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EaseType_Linear = 0,
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EaseType_InOut = 1,
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};
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CameraSpiral(const char* pName = "\x97\x86\x90\xf9\x83\x4a\x83\x81\x83\x89\x81\x69\x83\x66\x83\x82\x97\x70\x81\x6a");
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual CamTranslatorBase* createTranslator();
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void setParam(s32 easeType, s32 endTime, s32 startTime, f32 offYStart, f32 offYEnd, f32 distStart, f32 distEnd, f32 angleStart, f32 angleEnd) {
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mEndTime = endTime;
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mStartTime = startTime;
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mEaseType = easeType;
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mOffsetYStart = offYStart;
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mOffsetYEnd = offYEnd;
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mDistStart = distStart;
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mDistEnd = distEnd;
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mAngleStart = angleStart;
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mAngleEnd = angleEnd;
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}
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inline s32 getInterval() const {
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return (mEndTime - mStartTime);
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}
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/* 0x4C */ s32 mEndTime;
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/* 0x50 */ s32 mTimer;
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/* 0x54 */ s32 mStartTime;
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/* 0x58 */ s32 mEaseType;
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/* 0x5C */ f32 mOffsetYStart;
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/* 0x60 */ f32 mOffsetYEnd;
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/* 0x64 */ f32 mDistStart;
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/* 0x68 */ f32 mDistEnd;
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/* 0x6C */ f32 mAngleStart;
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/* 0x70 */ f32 mAngleEnd;
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};
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