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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
197 lines
4.7 KiB
C++
197 lines
4.7 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class CubeCameraArea;
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class GravityInfo;
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class MarioActor;
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class Triangle;
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class CameraTargetObj : public NameObj {
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public:
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CameraTargetObj(const char*);
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virtual ~CameraTargetObj() {};
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virtual void init(const JMapInfoIter&) {};
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virtual void movement() = 0;
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virtual const TVec3f& getPosition() const = 0;
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virtual const TVec3f& getUpVec() const = 0;
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virtual const TVec3f& getFrontVec() const = 0;
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virtual const TVec3f& getSideVec() const = 0;
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virtual const TVec3f& getLastMove() const = 0;
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virtual const TVec3f& getGroundPos() const = 0;
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virtual const TVec3f& getGravityVector() const = 0;
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virtual f32 getRadius() const {
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return 150.0f;
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}
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virtual bool isTurning() const {
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return false;
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}
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virtual bool isJumping() const {
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return false;
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}
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virtual bool isLongDrop() const {
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return false;
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}
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virtual bool isFastDrop() const {
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return false;
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}
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virtual bool isFastRise() const {
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return false;
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}
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virtual bool isWaterMode() const {
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return false;
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}
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virtual bool isOnWaterSurface() const {
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return false;
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}
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virtual bool isBeeMode() const {
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return false;
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}
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virtual bool isFooFighterMode() const {
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return false;
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}
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virtual u32 getSpecialMode() const {
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return 0;
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}
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virtual bool isCameraStateOn(u32) const {
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return false;
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};
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virtual CubeCameraArea* getCubeCameraArea() const {
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return nullptr;
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}
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virtual Triangle* getGroundTriangle() const {
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return nullptr;
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}
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virtual GravityInfo* getGravityInfo() const {
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return nullptr;
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}
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virtual void enableCameraWall() {
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mCameraWall = true;
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}
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virtual void disableCameraWall() {
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mCameraWall = false;
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}
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virtual void setCameraWall(bool enable) {
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mCameraWall = enable;
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}
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virtual bool isDebugMode() const {
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return false;
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}
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virtual TPos3f* getMapBaseMtx() const {
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return nullptr;
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}
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virtual void resetStatus() {
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}
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/* 0xC */ bool mCameraWall;
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};
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class CameraTargetActor : public CameraTargetObj {
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public:
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CameraTargetActor(const char*);
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virtual void movement();
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virtual const TVec3f& getPosition() const;
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virtual const TVec3f& getUpVec() const;
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virtual const TVec3f& getFrontVec() const;
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virtual const TVec3f& getSideVec() const;
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virtual const TVec3f& getLastMove() const;
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virtual const TVec3f& getGroundPos() const;
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virtual const TVec3f& getGravityVector() const;
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virtual f32 getRadius() const {
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return 150.0f;
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}
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virtual CubeCameraArea* getCubeCameraArea() const;
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virtual Triangle* getGroundTriangle() const;
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/* 0x10 */ const LiveActor* mActor;
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/* 0x14 */ TVec3f mUp;
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/* 0x20 */ TVec3f mFront;
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/* 0x2C */ TVec3f mSide;
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/* 0x38 */ CubeCameraArea* mCameraArea;
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};
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class CameraTargetPlayer : public CameraTargetObj {
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public:
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CameraTargetPlayer(const char*);
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virtual void movement();
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virtual const TVec3f& getPosition() const;
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virtual const TVec3f& getUpVec() const;
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virtual const TVec3f& getFrontVec() const;
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virtual const TVec3f& getSideVec() const;
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virtual const TVec3f& getLastMove() const;
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virtual const TVec3f& getGroundPos() const;
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virtual const TVec3f& getGravityVector() const;
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virtual bool isTurning() const;
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virtual bool isJumping() const;
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virtual bool isLongDrop() const;
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virtual bool isFastDrop() const;
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virtual bool isFastRise() const;
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virtual bool isWaterMode() const;
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virtual bool isOnWaterSurface() const;
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virtual bool isFooFighterMode() const;
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virtual u32 getSpecialMode() const;
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virtual bool isCameraStateOn(u32) const;
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virtual CubeCameraArea* getCubeCameraArea() const;
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virtual Triangle* getGroundTriangle() const;
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virtual GravityInfo* getGravityInfo() const;
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virtual bool isDebugMode() const;
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virtual TPos3f* getMapBaseMtx() const;
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/* 0x10 */ const MarioActor* mActor;
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/* 0x14 */ TVec3f mSide;
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/* 0x20 */ TVec3f mUp;
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/* 0x2C */ TVec3f mFront;
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/* 0x38 */ TVec3f mGravity;
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/* 0x44 */ TVec3f mGroundPos;
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/* 0x50 */ CubeCameraArea* mCameraArea;
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/* 0x54 */ Triangle* mGroundTriangle;
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/* 0x58 */ u16 mPlayerMovementTimer;
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/* 0x5A */ bool mIsPlayerMoving;
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};
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class CameraTargetDemoActor : public LiveActor {
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public:
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CameraTargetDemoActor(MtxPtr, const char*);
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virtual void init(const JMapInfoIter& rIter);
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virtual MtxPtr getBaseMtx() const {
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return (const MtxPtr)mMtx.mMtx;
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}
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void setTargetMtx(MtxPtr);
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/* 0x8C */ TPos3f mMtx;
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};
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