Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

197 lines
4.7 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CubeCameraArea;
class GravityInfo;
class MarioActor;
class Triangle;
class CameraTargetObj : public NameObj {
public:
CameraTargetObj(const char*);
virtual ~CameraTargetObj() {};
virtual void init(const JMapInfoIter&) {};
virtual void movement() = 0;
virtual const TVec3f& getPosition() const = 0;
virtual const TVec3f& getUpVec() const = 0;
virtual const TVec3f& getFrontVec() const = 0;
virtual const TVec3f& getSideVec() const = 0;
virtual const TVec3f& getLastMove() const = 0;
virtual const TVec3f& getGroundPos() const = 0;
virtual const TVec3f& getGravityVector() const = 0;
virtual f32 getRadius() const {
return 150.0f;
}
virtual bool isTurning() const {
return false;
}
virtual bool isJumping() const {
return false;
}
virtual bool isLongDrop() const {
return false;
}
virtual bool isFastDrop() const {
return false;
}
virtual bool isFastRise() const {
return false;
}
virtual bool isWaterMode() const {
return false;
}
virtual bool isOnWaterSurface() const {
return false;
}
virtual bool isBeeMode() const {
return false;
}
virtual bool isFooFighterMode() const {
return false;
}
virtual u32 getSpecialMode() const {
return 0;
}
virtual bool isCameraStateOn(u32) const {
return false;
};
virtual CubeCameraArea* getCubeCameraArea() const {
return nullptr;
}
virtual Triangle* getGroundTriangle() const {
return nullptr;
}
virtual GravityInfo* getGravityInfo() const {
return nullptr;
}
virtual void enableCameraWall() {
mCameraWall = true;
}
virtual void disableCameraWall() {
mCameraWall = false;
}
virtual void setCameraWall(bool enable) {
mCameraWall = enable;
}
virtual bool isDebugMode() const {
return false;
}
virtual TPos3f* getMapBaseMtx() const {
return nullptr;
}
virtual void resetStatus() {
}
/* 0xC */ bool mCameraWall;
};
class CameraTargetActor : public CameraTargetObj {
public:
CameraTargetActor(const char*);
virtual void movement();
virtual const TVec3f& getPosition() const;
virtual const TVec3f& getUpVec() const;
virtual const TVec3f& getFrontVec() const;
virtual const TVec3f& getSideVec() const;
virtual const TVec3f& getLastMove() const;
virtual const TVec3f& getGroundPos() const;
virtual const TVec3f& getGravityVector() const;
virtual f32 getRadius() const {
return 150.0f;
}
virtual CubeCameraArea* getCubeCameraArea() const;
virtual Triangle* getGroundTriangle() const;
/* 0x10 */ const LiveActor* mActor;
/* 0x14 */ TVec3f mUp;
/* 0x20 */ TVec3f mFront;
/* 0x2C */ TVec3f mSide;
/* 0x38 */ CubeCameraArea* mCameraArea;
};
class CameraTargetPlayer : public CameraTargetObj {
public:
CameraTargetPlayer(const char*);
virtual void movement();
virtual const TVec3f& getPosition() const;
virtual const TVec3f& getUpVec() const;
virtual const TVec3f& getFrontVec() const;
virtual const TVec3f& getSideVec() const;
virtual const TVec3f& getLastMove() const;
virtual const TVec3f& getGroundPos() const;
virtual const TVec3f& getGravityVector() const;
virtual bool isTurning() const;
virtual bool isJumping() const;
virtual bool isLongDrop() const;
virtual bool isFastDrop() const;
virtual bool isFastRise() const;
virtual bool isWaterMode() const;
virtual bool isOnWaterSurface() const;
virtual bool isFooFighterMode() const;
virtual u32 getSpecialMode() const;
virtual bool isCameraStateOn(u32) const;
virtual CubeCameraArea* getCubeCameraArea() const;
virtual Triangle* getGroundTriangle() const;
virtual GravityInfo* getGravityInfo() const;
virtual bool isDebugMode() const;
virtual TPos3f* getMapBaseMtx() const;
/* 0x10 */ const MarioActor* mActor;
/* 0x14 */ TVec3f mSide;
/* 0x20 */ TVec3f mUp;
/* 0x2C */ TVec3f mFront;
/* 0x38 */ TVec3f mGravity;
/* 0x44 */ TVec3f mGroundPos;
/* 0x50 */ CubeCameraArea* mCameraArea;
/* 0x54 */ Triangle* mGroundTriangle;
/* 0x58 */ u16 mPlayerMovementTimer;
/* 0x5A */ bool mIsPlayerMoving;
};
class CameraTargetDemoActor : public LiveActor {
public:
CameraTargetDemoActor(MtxPtr, const char*);
virtual void init(const JMapInfoIter& rIter);
virtual MtxPtr getBaseMtx() const {
return (const MtxPtr)mMtx.mMtx;
}
void setTargetMtx(MtxPtr);
/* 0x8C */ TPos3f mMtx;
};