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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

36 lines
938 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraTripodBossJoint : public Camera {
public:
CameraTripodBossJoint(const char* pName = "\x8e\x4f\x8b\x72\x83\x7b\x83\x58\x8a\xd6\x90\xdf\x83\x4a\x83\x81\x83\x89");
virtual ~CameraTripodBossJoint();
virtual void reset();
virtual CameraTargetObj* calc();
virtual bool isEnableToReset() const {
return true;
}
virtual CamTranslatorBase* createTranslator();
void setParam(const TVec2f& angle, f32 dist, s32 jointID, const TVec3f& axis) {
mAngleX = angle.x;
mAngleY = angle.y;
mDist = dist;
mJointID = jointID;
mAxis.set(axis);
}
void calcIdealPose();
/* 0x4C */ f32 mAngleX;
/* 0x50 */ f32 mAngleY;
/* 0x54 */ f32 mDist;
/* 0x58 */ s32 mJointID;
/* 0x5C */ TVec3f mAxis;
/* 0x68 */ bool mIsRounding;
/* 0x6C */ f32 mRoundTarget;
/* 0x70 */ f32 mRoundAngle;
};