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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

32 lines
850 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraWaterFollow : public Camera {
public:
CameraWaterFollow(const char* pName = "\x90\x85\x92\x86\x83\x74\x83\x48\x83\x8d\x81\x5b");
virtual void reset();
virtual CameraTargetObj* calc();
virtual bool isEnableToReset() const {
return true;
}
virtual CamTranslatorBase* createTranslator();
void setParam(f32 distMin, f32 distMax, f32 blendRateMin) {
mDistMin = distMin;
mDistMax = distMax;
mSideBlendRateMin = blendRateMin;
}
/* 0x4C */ f32 mDistMin;
/* 0x50 */ f32 mDistMax;
/* 0x54 */ f32 mSideBlendRateMin;
/* 0x58 */ f32 mSideBlendRate;
/* 0x5C */ s32 mCollideCount;
/* 0x60 */ TVec3f mLastMoveDir;
/* 0x6C */ bool mIsRounding;
/* 0x70 */ s32 mRoundingFrame;
/* 0x74 */ TVec3f mSide;
};