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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

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846 B
C++

#pragma once
#include "Game/Camera/Camera.hpp"
class CameraWonderPlanet : public Camera {
public:
CameraWonderPlanet(const char* pName = "\x83\x8f\x83\x93\x83\x5f\x81\x5b\x83\x76\x83\x89\x83\x6c\x83\x62\x83\x67\x83\x4a\x83\x81\x83\x89");
virtual ~CameraWonderPlanet();
virtual void reset();
virtual CameraTargetObj* calc();
virtual bool isEnableToReset() const {
return true;
}
virtual CamTranslatorBase* createTranslator();
void updateCameraReset();
void rotateCamera();
void checkReset();
void setParam(f32 distMin, f32 distMax, f32 angleX) {
mDistMin = distMin;
mDistMax = distMax;
mAngleX = angleX;
}
/* 0x4C */ f32 mDistMin;
/* 0x50 */ f32 mDistMax;
/* 0x54 */ f32 mAngleX;
/* 0x58 */ bool mIsRotating;
/* 0x5C */ s32 mRotateFrame;
};