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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
846 B
C++
33 lines
846 B
C++
#pragma once
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#include "Game/Camera/Camera.hpp"
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class CameraWonderPlanet : public Camera {
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public:
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CameraWonderPlanet(const char* pName = "\x83\x8f\x83\x93\x83\x5f\x81\x5b\x83\x76\x83\x89\x83\x6c\x83\x62\x83\x67\x83\x4a\x83\x81\x83\x89");
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virtual ~CameraWonderPlanet();
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virtual void reset();
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virtual CameraTargetObj* calc();
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virtual bool isEnableToReset() const {
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return true;
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}
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virtual CamTranslatorBase* createTranslator();
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void updateCameraReset();
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void rotateCamera();
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void checkReset();
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void setParam(f32 distMin, f32 distMax, f32 angleX) {
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mDistMin = distMin;
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mDistMax = distMax;
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mAngleX = angleX;
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}
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/* 0x4C */ f32 mDistMin;
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/* 0x50 */ f32 mDistMax;
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/* 0x54 */ f32 mAngleX;
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/* 0x58 */ bool mIsRotating;
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/* 0x5C */ s32 mRotateFrame;
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};
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