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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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#include <revolution/types.h>
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class JMapInfoIter;
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class LiveActor;
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class Nerve;
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class DemoExecutor;
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namespace MR {
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class FunctorBase;
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}; // namespace MR
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class DemoActionInfo {
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public:
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DemoActionInfo();
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void registerCast(LiveActor*);
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void registerFunctor(const LiveActor*, const MR::FunctorBase&);
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void registerNerve(const LiveActor*, const Nerve*);
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void executeActionFirst() const;
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void executeActionLast() const;
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const char* mPartName; // 0x00
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const char* mCastName; // 0x04
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s32 mCastID; // 0x08
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s32 mActionType; // 0x0C
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const char* mPosName; // 0x10
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const char* mAnimName; // 0x14
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s32 _18; // 0x18
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s32 mCastCount; // 0x1C
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LiveActor** mCastList; // 0x20
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MR::FunctorBase** mFunctors; // 0x24
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const Nerve** mNerves; // 0x28
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u8 _2C; // 0x2C
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};
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class DemoActionKeeper {
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public:
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DemoActionKeeper(const DemoExecutor*);
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void initCast(LiveActor*, const JMapInfoIter&);
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void registerFunctor(const LiveActor*, const MR::FunctorBase&, const char*);
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void registerNerve(const LiveActor*, const Nerve*, const char*);
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void update();
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bool isRegisteredDemoActionAppear(const LiveActor*) const;
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bool isRegisteredDemoActionFunctor(const LiveActor*) const;
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bool isRegisteredDemoActionNerve(const LiveActor*) const;
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bool isRegisteredDemoAction(const LiveActor*, s32) const;
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const DemoExecutor* mDemoExecutor; // 0x00
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s32 mNumInfos; // 0x04
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DemoActionInfo** mInfoArray; // 0x08
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};
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