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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
#pragma once
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#include <revolution/types.h>
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class DemoExecutor;
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class JMapInfoIter;
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class LiveActor;
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class Nerve;
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class TalkMessageCtrl;
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namespace MR {
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class FunctorBase;
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}; // namespace MR
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namespace DemoExecutorFunction {
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void registerDemoActionFunction(const DemoExecutor*, const LiveActor*, const MR::FunctorBase&, const char*);
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void registerDemoActionNerve(const DemoExecutor*, const LiveActor*, const Nerve*, const char*);
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bool isExistDemoPart(const DemoExecutor*, const char*);
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bool isExistDemoPartMain(const DemoExecutor*, const char*);
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bool isExistDemoPartSub(const DemoExecutor*, const char*);
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bool isRegisteredDemoCast(const DemoExecutor*, const LiveActor*);
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bool isRegisteredDemoActionAppear(const DemoExecutor*, const LiveActor*);
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bool isRegisteredDemoActionFunctor(const DemoExecutor*, const LiveActor*);
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bool isRegisteredDemoActionNerve(const DemoExecutor*, const LiveActor*);
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bool tryCreateDemoTalkAnimCtrlForActor(DemoExecutor*, LiveActor*, const char*, const char*);
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bool tryCreateDemoTalkAnimCtrlForScene(DemoExecutor*, LiveActor*, const JMapInfoIter&, const char*, const char*, s32, s32);
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void registerDemoTalkMessageCtrl(DemoExecutor*, LiveActor*, TalkMessageCtrl*);
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void setDemoTalkMessageCtrl(DemoExecutor*, const LiveActor*, TalkMessageCtrl*);
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void pauseTimeKeepDemo(DemoExecutor*);
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void resumeTimeKeepDemo(DemoExecutor*);
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bool isPauseTimeKeepDemo(const DemoExecutor*);
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}; // namespace DemoExecutorFunction
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