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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

38 lines
1.5 KiB
C++

#pragma once
#include <revolution/types.h>
class DemoExecutor;
class JMapInfoIter;
class LiveActor;
class Nerve;
class TalkMessageCtrl;
namespace MR {
class FunctorBase;
}; // namespace MR
namespace DemoExecutorFunction {
void registerDemoActionFunction(const DemoExecutor*, const LiveActor*, const MR::FunctorBase&, const char*);
void registerDemoActionNerve(const DemoExecutor*, const LiveActor*, const Nerve*, const char*);
bool isExistDemoPart(const DemoExecutor*, const char*);
bool isExistDemoPartMain(const DemoExecutor*, const char*);
bool isExistDemoPartSub(const DemoExecutor*, const char*);
bool isRegisteredDemoCast(const DemoExecutor*, const LiveActor*);
bool isRegisteredDemoActionAppear(const DemoExecutor*, const LiveActor*);
bool isRegisteredDemoActionFunctor(const DemoExecutor*, const LiveActor*);
bool isRegisteredDemoActionNerve(const DemoExecutor*, const LiveActor*);
bool tryCreateDemoTalkAnimCtrlForActor(DemoExecutor*, LiveActor*, const char*, const char*);
bool tryCreateDemoTalkAnimCtrlForScene(DemoExecutor*, LiveActor*, const JMapInfoIter&, const char*, const char*, s32, s32);
void registerDemoTalkMessageCtrl(DemoExecutor*, LiveActor*, TalkMessageCtrl*);
void setDemoTalkMessageCtrl(DemoExecutor*, const LiveActor*, TalkMessageCtrl*);
void pauseTimeKeepDemo(DemoExecutor*);
void resumeTimeKeepDemo(DemoExecutor*);
bool isPauseTimeKeepDemo(const DemoExecutor*);
}; // namespace DemoExecutorFunction