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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
#pragma once
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#include <revolution/types.h>
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class DemoDirector;
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class DemoCastGroupHolder;
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class DemoExecutor;
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class JMapInfo;
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class JMapInfoIter;
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class LayoutActor;
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class LiveActor;
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class NameObj;
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class Nerve;
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class ResourceHolder;
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class TalkMessageCtrl;
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namespace MR {
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class FunctorBase;
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}; // namespace MR
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namespace DemoFunction {
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DemoDirector* getDemoDirector();
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DemoCastGroupHolder* getDemoCastSubGroupHolder();
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void registerDemoSimpleCastAllFunction(LiveActor*);
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void registerDemoSimpleCastAllFunction(LayoutActor*);
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void registerDemoSimpleCastAllFunction(NameObj*);
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void registerDemoActionFunctorFunction(const LiveActor*, const MR::FunctorBase&, const char*);
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void registerDemoActionFunctorFunction(const LiveActor*, const MR::FunctorBase&, const char*, const char*);
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void registerDemoActionNerveFunction(const LiveActor*, const Nerve*, const char*);
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bool tryCreateDemoTalkAnimCtrlForActor(LiveActor*, const char*, const char*);
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bool tryCreateDemoTalkAnimCtrlForActorDirect(LiveActor*, const char*, const char*, const char*);
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bool tryCreateDemoTalkAnimCtrlForScene(LiveActor*, const JMapInfoIter&, const char*, const char*, s32, s32);
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bool tryStartDemoRegistered(LiveActor*, const char*);
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bool tryStartDemoRegisteredMarioPuppetable(LiveActor*, const char*);
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void registerDemoExecutor(DemoExecutor*);
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DemoExecutor* findDemoExecutor(const char*);
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DemoExecutor* findDemoExecutor(const LiveActor*);
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DemoExecutor* findDemoExecutorActive(const LiveActor*);
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bool isDemoCast(const DemoExecutor*, const LiveActor*);
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bool isExistDemoPart(const DemoExecutor*, const char*);
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bool isDemoPartActiveFunction(const char*);
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s32 getDemoPartStepFunction(const char*);
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s32 getDemoPartTotalStepFunction(const char*);
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bool isDemoLastPartLastStep();
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bool isDemoSuspendOrLastPartLastStep();
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const char* getCurrentDemoPartNameMain(const char*);
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bool isTargetDemoCast(LiveActor*, const JMapInfoIter&, const char*, s32);
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bool isRegisteredDemoActionAppear(const LiveActor*);
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bool isRegisteredDemoActionFunctor(const LiveActor*);
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bool isRegisteredDemoActionFunctor(const LiveActor*, const char*);
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bool isRegisteredDemoActionNerve(const LiveActor*);
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void requestDemoCastMovementOn(LiveActor*);
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bool isRegisteredDemoCast(const LiveActor*, const char*);
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void pauseTimeKeepDemo(LiveActor*);
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void resumeTimeKeepDemo(LiveActor*);
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bool isPauseTimeKeepDemo(LiveActor*);
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void pauseTimeKeepDemo(const char*);
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void resumeTimeKeepDemo(const char*);
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bool isPauseTimeKeepDemo(const char*);
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bool tryCreateDemoTalkAnimCtrlForSceneDirect(LiveActor*, const char*, const JMapInfoIter&, const char*, const char*, s32, s32);
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void registerDemoTalkMessageCtrl(LiveActor*, TalkMessageCtrl*);
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void registerDemoTalkMessageCtrlDirect(LiveActor*, TalkMessageCtrl*, const char*);
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void setDemoTalkMessageCtrlDirect(const LiveActor*, TalkMessageCtrl*, const char*);
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ResourceHolder* loadDemoArchive();
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s32 createSheetParser(const DemoExecutor*, const char*, JMapInfo**);
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bool isDemoPartTalk(const char*);
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}; // namespace DemoFunction
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