Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

36 lines
2.7 KiB
C++

#pragma once
#include "Game/Demo/DemoStartRequestHolder.hpp"
class Nerve;
namespace DemoStartRequestUtil {
void startDemoSystem(NameObj*, const char*, s32, DemoStartInfo::DemoType, DemoStartInfo::CinemaFrameType, DemoStartInfo::StarPointerType,
DemoStartInfo::DeleteEffectType, const char*);
void startDemoSystem(LiveActor*, const char*, s32, DemoStartInfo::DemoType, DemoStartInfo::CinemaFrameType, DemoStartInfo::StarPointerType,
DemoStartInfo::DeleteEffectType, const char*);
void startDemoSystem(LayoutActor*, const char*, s32, DemoStartInfo::DemoType, DemoStartInfo::CinemaFrameType, DemoStartInfo::StarPointerType,
DemoStartInfo::DeleteEffectType, const char*);
bool requestStartDemo(LiveActor*, const char*, const Nerve*, const Nerve*, s32, DemoStartInfo::DemoType, DemoStartInfo::CinemaFrameType,
DemoStartInfo::StarPointerType, DemoStartInfo::DeleteEffectType);
bool requestStartDemo(LayoutActor*, const char*, const Nerve*, const Nerve*, s32, DemoStartInfo::DemoType, DemoStartInfo::CinemaFrameType,
DemoStartInfo::StarPointerType, DemoStartInfo::DeleteEffectType);
bool requestStartDemo(NerveExecutor*, LiveActor*, const char*, const Nerve*, const Nerve*, s32, DemoStartInfo::DemoType,
DemoStartInfo::CinemaFrameType, DemoStartInfo::StarPointerType, DemoStartInfo::DeleteEffectType);
bool requestStartTimeKeepDemo(LiveActor*, const char*, const char*, const Nerve*, const Nerve*, s32, DemoStartInfo::DemoType,
DemoStartInfo::CinemaFrameType, DemoStartInfo::StarPointerType, DemoStartInfo::DeleteEffectType);
bool requestStartTimeKeepDemo(NerveExecutor*, LiveActor*, const char*, const char*, const Nerve*, const Nerve*, s32, DemoStartInfo::DemoType,
DemoStartInfo::CinemaFrameType, DemoStartInfo::StarPointerType, DemoStartInfo::DeleteEffectType);
bool requestStartTimeKeepDemo(NameObj*, const char*, const char*, s32, DemoStartInfo::DemoType, DemoStartInfo::CinemaFrameType,
DemoStartInfo::StarPointerType, DemoStartInfo::DeleteEffectType);
void startDemo(const DemoStartInfo*);
void startDemo(DemoStartRequestHolder*);
bool popStartDemoRequest(DemoStartRequestHolder*);
bool isExistStartDemoRequest(const DemoStartRequestHolder*);
NameObj* getDemoStarter(const DemoStartInfo&);
void setNerveToStarter(const DemoStartInfo*);
void requestMovementOn(const DemoStartInfo*);
bool isEmpty(const DemoStartInfo*);
bool startDemoExecutorIfExist(const DemoStartInfo&);
}; // namespace DemoStartRequestUtil