mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-26 21:02:45 +01:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include "Game/System/NerveExecutor.hpp"
|
|
#include <revolution/types.h>
|
|
|
|
class ActorCameraInfo;
|
|
class BckCtrlData;
|
|
class JMapInfoIter;
|
|
class LiveActor;
|
|
|
|
class DemoTalkAnimCtrl : public NerveExecutor {
|
|
public:
|
|
DemoTalkAnimCtrl(LiveActor*, const char*, const char*);
|
|
|
|
void initForScene(const char*, const char*, const JMapInfoIter&);
|
|
void updateCamera();
|
|
void createBckCtrlData(BckCtrlData*, s32) const;
|
|
void initForActor(const char*);
|
|
void startDemo();
|
|
bool updateDemo();
|
|
void startAnim();
|
|
void startCamera();
|
|
void updateAnim(const BckCtrlData&);
|
|
void updatePause();
|
|
void endCamera();
|
|
void setupStartDemoPart(const char*);
|
|
|
|
LiveActor* mActor; // 0x8
|
|
const char* _C;
|
|
const char* _10;
|
|
const char* _14;
|
|
const char* _18;
|
|
const char* _1C;
|
|
ActorCameraInfo* mCameraInfo; // 0x20
|
|
s32 _24;
|
|
s32 _28;
|
|
s32 _2C;
|
|
s32 _30;
|
|
bool _34;
|
|
bool _35;
|
|
bool _36;
|
|
s32 _38;
|
|
s32 _3C;
|
|
s32 _40;
|
|
s32 _44;
|
|
bool _48;
|
|
bool mHaveCamera;
|
|
bool _4A;
|
|
bool mHaveBtk; // 0x4B
|
|
bool mHaveBpk; // 0x4C
|
|
bool mHaveBtp; // 0x4D
|
|
bool mHaveBrk; // 0x4E
|
|
bool mHaveBva; // 0x4F
|
|
};
|