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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#pragma once
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#include <revolution/types.h>
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class AutoEffectGroup;
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class EffectKeeper;
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class LayoutActor;
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class LiveActor;
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class MultiSceneActor;
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class MultiSceneEffectKeeper;
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class PaneEffectKeeper;
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class AutoEffectGroupHolder {
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public:
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AutoEffectGroupHolder();
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AutoEffectGroup* find(const char* pName) const;
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bool isExist(const char* pName) const;
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/* 0x000 */ AutoEffectGroup* mGroups[0x100];
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/* 0x400 */ s32 mCount;
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};
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namespace MR {
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namespace Effect {
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bool createAndAddAutoEffectGroup(AutoEffectGroupHolder* pHolder, const char* pName);
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void registerAutoEffectInfos(AutoEffectGroupHolder* pHolder, EffectKeeper* pKeeper, const LiveActor* pActor, const char* pName);
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void registerAutoEffectInfos(AutoEffectGroupHolder* pHolder, PaneEffectKeeper* pKeeper, const LayoutActor* pActor, const char* pName);
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void registerAutoEffectInfos(AutoEffectGroupHolder* pHolder, MultiSceneEffectKeeper* pKeeper, const MultiSceneActor* pActor,
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const char* pName);
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} // namespace Effect
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} // namespace MR
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