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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
37 lines
1002 B
C++
37 lines
1002 B
C++
#pragma once
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#include <revolution/types.h>
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class XanimePlayer;
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class J3DAnmTransform;
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class SyncBckEffectInfo {
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public:
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class BckResourceInfo {
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public:
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BckResourceInfo(const XanimePlayer* pPlayer, const char* pName);
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bool isLoop() const;
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/* 0x00 */ const char* mName;
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/* 0x04 */ J3DAnmTransform* mResource;
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};
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SyncBckEffectInfo(const XanimePlayer* pPlayer, const char* pName, s32 capacity, f32 startFrame, f32 endFrame, bool continueAnimEnd);
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void addBck(const XanimePlayer* pPlayer, const char* pName);
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bool isRegisteredBck(const char* pName) const;
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bool isBckLoop(const char* pName) const;
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/* 0x00 */ BckResourceInfo** mBckResources;
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/* 0x04 */ s32 mCapacity;
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/* 0x08 */ s32 mCount;
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/* 0x0C */ f32 mStartFrame;
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/* 0x10 */ f32 mEndFrame;
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/* 0x14 */ bool mContinueAnimEnd;
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};
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namespace MR {
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namespace Effect {
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bool isExistSyncBckDeleteFrame(const SyncBckEffectInfo* pInfo);
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}
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} // namespace MR
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