Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

73 lines
1.8 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class AnimScaleController;
class AnimStampController;
class ModelObj;
class SpinHitController;
class BasaBasa : public LiveActor {
public:
BasaBasa(const char*);
virtual ~BasaBasa();
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void kill();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveMsgPush(HitSensor*, HitSensor*);
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
void exeWait();
void exeAirWait();
void exeChaseStart();
void exeChase();
void exeQuickTurnStart();
void exeQuickTurn();
void exeTrampleDown();
void exePunchDown();
void exeAttackStart();
void exeAttack();
void exeAttackEnd();
void exeAttackEndRecover();
void exeHitBack();
void exeHitBackEnd();
void exeComeHome();
void exeAttachCelling();
void exeDPDSwoon();
void endDPDSwoon();
void exeStun();
void initHangModel();
bool tryClippingAndResetPos();
bool trySetNerveDPDSwoon();
bool tryComeHome();
void updateRailType();
void controlVelocity();
void tuneHeight();
bool isNearTarget(f32) const;
bool isNrvEnableStun() const;
ModelObj* mHangModel; // 0x8C
AnimScaleController* mScaleController; // 0x90
AnimStampController* mStampController; // 0x94
SpinHitController* mSpinHitController; // 0x98
TVec3f _9C;
f32 _A8;
f32 _AC;
u32 _B0;
const TVec3f* _B4;
f32 _B8;
TVec3f _BC;
bool mIsIceModel; // 0xC8
TVec3f _CC;
TVec3f _D8;
f32 _E4;
s32 _E8;
u8 _EC;
};