mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-18 20:01:20 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
#pragma once
|
|
|
|
#include "Game/Enemy/BegomanBase.hpp"
|
|
|
|
class ActorCameraInfo;
|
|
class BegomanBaby;
|
|
class BegomanSpringHead;
|
|
class MultiEventCamera;
|
|
|
|
class BegomanSpring : public BegomanBase {
|
|
public:
|
|
BegomanSpring(const char* pName);
|
|
|
|
virtual void init(const JMapInfoIter& rIter);
|
|
virtual void appear();
|
|
virtual void makeActorDead();
|
|
virtual void kill();
|
|
virtual void control();
|
|
virtual void calcAnim();
|
|
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
|
|
virtual bool receiveMsgPush(HitSensor* pSender, HitSensor* pReceiver);
|
|
virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
|
|
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
|
|
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
|
|
virtual u32 getKind() const {
|
|
return 2;
|
|
}
|
|
virtual bool onTouchElectric(const TVec3f& rPos, const TVec3f& rDirection);
|
|
virtual bool setNerveReturn();
|
|
virtual const Nerve* getNerveWait();
|
|
|
|
void initEventCameras(const JMapInfoIter& rIter);
|
|
void exeNoCalcWait();
|
|
void exeWait();
|
|
void exeSignAttack();
|
|
void exePursue();
|
|
void exeTurn();
|
|
void exeBrake();
|
|
void exeStepBack();
|
|
void exeReturn();
|
|
void exeProvoke();
|
|
void exeShake();
|
|
void exeTrample();
|
|
void exeHitReaction();
|
|
void exeTired();
|
|
void exeBlow();
|
|
void exeElectricDeath();
|
|
void exeHide();
|
|
void exeHop();
|
|
void exeInWater();
|
|
void exeKeepDistance();
|
|
void exeBindStarPointer();
|
|
void endNoCalcWait();
|
|
void endWait();
|
|
void endPursue();
|
|
void endHide();
|
|
void endBindStarPointer();
|
|
void generateItem() NO_INLINE;
|
|
void startCamera() NO_INLINE;
|
|
void updateCamera();
|
|
void endCamera() NO_INLINE;
|
|
|
|
/* 0x100 */ MultiEventCamera* mEventCamera;
|
|
/* 0x104 */ BegomanSpringHead* mHead;
|
|
/* 0x108 */ TPos3f mHeadMatrix;
|
|
/* 0x138 */ TPos3f mWaterColumnMatrix;
|
|
/* 0x168 */ TVec3f mCameraStartPos;
|
|
/* 0x174 */ bool mIsCameraActive;
|
|
/* 0x178 */ ActorCameraInfo* mCameraInfo;
|
|
/* 0x17C */ s32 mType;
|
|
/* 0x180 */ BegomanBaby* mBaby;
|
|
/* 0x184 */ TVec3f mHidePos;
|
|
};
|