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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
36 lines
900 B
C++
36 lines
900 B
C++
#pragma once
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#include "Game/LiveActor/PartsModel.hpp"
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class BegomanHead : public PartsModel {
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public:
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BegomanHead(LiveActor* pHost, const char* pName, const char* pModelName, MtxPtr pMtx, int drawBufferType, bool useHostLight)
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: PartsModel(pHost, pName, pModelName, pMtx, drawBufferType, useHostLight), _9C() {
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}
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virtual ~BegomanHead();
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virtual void calcAndSetBaseMtx();
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/* 0x9C */ TVec3f* _9C;
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};
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class BegomanSpringHead : public BegomanHead {
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public:
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BegomanSpringHead(LiveActor* pActor, MtxPtr pMtx);
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virtual ~BegomanSpringHead();
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virtual void init(const JMapInfoIter& rIter);
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bool isSpringHop();
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s16 getHopEndBckFrameMax();
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void tryHopStart();
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void tryHopEnd();
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void tryHopJump();
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void forceWaitImmediately();
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void exeWait();
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void exeHopStart();
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void exeHopWait();
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void exeHopEnd();
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void exeHopJump();
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};
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