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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

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C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class FireBall : public LiveActor {
public:
FireBall(const char* = "\x83\x74\x83\x40\x83\x43\x83\x41\x81\x5b\x83\x7b\x81\x5b\x83\x8b");
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void kill();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
void initHitSensors(const char*);
void appearAndThrow(const TVec3f&, f32, f32);
HitSensor* isBindedAny() const;
void setVelocityToPlayer(f32);
void calcReflectVelocity();
bool tryToKill();
void exeThrow();
void exeReflect();
/* 0x8C */ LiveActor* mHost;
/* 0x90 */ TVec3f mUp;
};