Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

79 lines
1.9 KiB
C++

#pragma once
#include "Game/Enemy/BegomanBaby.hpp"
#include "Game/LiveActor/LiveActor.hpp"
class ActorCameraInfo;
class PartsModel;
class MultiEventCamera;
class JumpGuarderBaby;
class JumpEmitter : public LiveActor {
public:
JumpEmitter(const char*);
virtual void kill();
void initEventCamera(const JMapInfoIter&);
void startEventCamera();
void updateEventCamera();
void endEventCamera();
void updateRotate();
/* 0x8C */ MtxPtr mBodyJointMtx;
/* 0x90 */ TMtx34f _90;
/* 0xC0 */ PartsModel* mHeadModel;
/* 0xC4 */ TVec3f _C4;
/* 0xD0 */ bool mIsEventCamera;
/* 0xD4 */ ActorCameraInfo* mCameraInfo;
/* 0xD8 */ MultiEventCamera* mMultEventCamera;
};
namespace MR {
bool enableGroupAttack(LiveActor*, f32, f32);
}; // namespace MR
class JumpGuarder : public JumpEmitter {
public:
JumpGuarder(const char*);
virtual void init(const JMapInfoIter&);
virtual void control();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
/// @brief Filters out their own babies.
bool isHit(const LiveActor*) const;
bool enableAttack();
void exeHide();
void exeUp();
void exeWait();
void exeDown();
void exeHopStart();
void exeHopWait();
void exeHopJump();
void exeHopEnd();
void exePreOpen();
void addBaby(JumpGuarderBaby*);
void exeOpen();
void exeClose();
void exeInter();
/// @brief Allocated array of `mNumBabies` babies.
/* 0x0DC */ JumpGuarderBaby* mBabies;
/* 0x0E0 */ s32 mNumBabies;
/* 0x0E4 */ s32 mBumpCooldown;
/* 0x0E8 */ JumpGuarderBaby* mActiveBabies[4];
/* 0x0F8 */ s32 mNumActiveBabies;
/* 0x0FC */ s32 mNumCoins;
/* 0x100 */ f32 mBabyVelocity;
};
class JumpGuarderBaby : public BegomanBaby {
public:
JumpGuarderBaby();
};