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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
#pragma once
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#include "Game/Enemy/BegomanBaby.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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class ActorCameraInfo;
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class PartsModel;
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class MultiEventCamera;
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class JumpGuarderBaby;
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class JumpEmitter : public LiveActor {
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public:
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JumpEmitter(const char*);
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virtual void kill();
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void initEventCamera(const JMapInfoIter&);
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void startEventCamera();
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void updateEventCamera();
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void endEventCamera();
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void updateRotate();
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/* 0x8C */ MtxPtr mBodyJointMtx;
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/* 0x90 */ TMtx34f _90;
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/* 0xC0 */ PartsModel* mHeadModel;
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/* 0xC4 */ TVec3f _C4;
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/* 0xD0 */ bool mIsEventCamera;
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/* 0xD4 */ ActorCameraInfo* mCameraInfo;
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/* 0xD8 */ MultiEventCamera* mMultEventCamera;
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};
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namespace MR {
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bool enableGroupAttack(LiveActor*, f32, f32);
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}; // namespace MR
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class JumpGuarder : public JumpEmitter {
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public:
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JumpGuarder(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void control();
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virtual void attackSensor(HitSensor*, HitSensor*);
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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/// @brief Filters out their own babies.
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bool isHit(const LiveActor*) const;
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bool enableAttack();
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void exeHide();
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void exeUp();
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void exeWait();
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void exeDown();
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void exeHopStart();
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void exeHopWait();
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void exeHopJump();
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void exeHopEnd();
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void exePreOpen();
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void addBaby(JumpGuarderBaby*);
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void exeOpen();
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void exeClose();
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void exeInter();
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/// @brief Allocated array of `mNumBabies` babies.
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/* 0x0DC */ JumpGuarderBaby* mBabies;
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/* 0x0E0 */ s32 mNumBabies;
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/* 0x0E4 */ s32 mBumpCooldown;
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/* 0x0E8 */ JumpGuarderBaby* mActiveBabies[4];
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/* 0x0F8 */ s32 mNumActiveBabies;
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/* 0x0FC */ s32 mNumCoins;
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/* 0x100 */ f32 mBabyVelocity;
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};
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class JumpGuarderBaby : public BegomanBaby {
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public:
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JumpGuarderBaby();
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};
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