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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class AnimScaleController;
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class WalkerStateBindStarPointer;
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class TerritoryMover;
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class Karon : public LiveActor {
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public:
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Karon(const char*);
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virtual ~Karon();
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void kill();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor*, HitSensor*);
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virtual bool receiveMsgPush(HitSensor*, HitSensor*);
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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bool isFallNextMove(bool);
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void exeFixWait();
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void exeWait();
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void exeWalk();
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void exeTurn();
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void exeWalkOnRail();
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void exeSearch();
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void exePursue();
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void endPursue();
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void exeBroken();
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void exeStepBroken();
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void exeRecover();
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void exeHitReaction();
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void exeDeath();
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void exeSinkDown();
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void exeBindStarPointer();
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void endBindStarPointer();
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/* 0x8C */ TerritoryMover* mTerritoryMover;
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/* 0x90 */ u32 _90; // unused
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/* 0x94 */ bool mStopSwAnim;
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/* 0x98 */ AnimScaleController* mScaleController;
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/* 0x9C */ WalkerStateBindStarPointer* mStateStarPointer;
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};
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