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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "Game/Enemy/CannonShellBase.hpp"
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class KoopaJrShipCannonShell : public CannonShellBase {
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public:
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KoopaJrShipCannonShell(const char*);
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virtual ~KoopaJrShipCannonShell() NO_INLINE {
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}
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virtual void init(const JMapInfoIter& rIter);
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virtual void kill();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual void launch(const TVec3f&, const TVec3f&);
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void initStarPointer();
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bool tryFreeze();
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bool isStateEnableExplosion() const;
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void explosion();
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void misfire();
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void exeWait();
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void exeFly();
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void exeDown();
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void exeFreeze();
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/* 0x8C */ TQuat4f _8C;
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/* 0x9C */ TVec3f _9C;
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/* 0xA8 */ TVec3f _A8;
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/* 0xB4 */ s32 _B4; // Freeze timing?
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/* 0xB8 */ bool _B8;
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};
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namespace CannonShellUtil {
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void registerKoopaJrShipCannonShell(CannonShellHolder* pHolder, int shellNum);
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}; // namespace CannonShellUtil
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