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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class AnimScaleController;
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class WalkerStateBindStarPointer;
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class SpinHitController;
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class SamboHead : public LiveActor {
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public:
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SamboHead(const char*);
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virtual ~SamboHead();
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual void kill();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor*, HitSensor*);
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virtual bool receiveMsgPush(HitSensor*, HitSensor*);
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void exeWaitUnderGround();
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void exeHide();
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void exeAppear();
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void exeWait();
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void exePrePursue();
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void exePursue();
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void exePursueEnd();
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void exeHitToPlayer();
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void exeStarPieceHit();
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void exeStampFall();
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void endStampFall();
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void exeStampDeath();
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void endStampDeath();
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void exeHitBlow();
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void endHitBlow();
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void exeBuryDeath();
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void exeBindStarPointer();
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void endBindStarPointer();
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void exeBindStarPointerEnd();
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SpinHitController* mSpinCtrl; // 0x8C
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AnimScaleController* mScaleController; // 0x90
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WalkerStateBindStarPointer* mBindStarPointer; // 0x94
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TVec3f _98;
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TVec3f _A4;
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bool _B0;
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};
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