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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#pragma once
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#include "Game/LiveActor/HitSensor.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/Util/JointController.hpp"
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class AnimScaleController;
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class WalkerStateBindStarPointer;
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class SearchBeamer : public LiveActor {
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public:
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SearchBeamer(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void updateHitSensor(HitSensor*);
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virtual void attackSensor(HitSensor*, HitSensor*);
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void exeNonActive();
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void exeCloseWaitFar();
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void exeCloseSearch();
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void exeCloseWaitNear();
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void exeOpenMouth();
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void exeBeamPrepare();
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void exeBeamStart();
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void exeBeamAim();
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void exeCloseMouth();
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void exeStopStart();
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void exeStop();
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void exeRecover();
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void exeDPDSwoon();
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void endDPDSwoon();
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void exeStopForPlayerOff();
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bool calcJointPropeller(TPos3f*, const JointControllerInfo&);
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bool calcJointBeamStart(TPos3f*, const JointControllerInfo&);
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bool calcJointBeamEnd(TPos3f*, const JointControllerInfo&);
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void updatePropeller();
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void updateBeamEffect(bool);
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void updateBeamShadow();
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void initBeamPos();
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void reformDirection(bool);
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void bowToPlayer();
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bool checkBeamDistiny(TVec3f*, TVec3f) const;
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bool isPlayerInTerritory() const;
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bool tryNonActive();
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bool tryStopStart();
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bool tryDPDSwoon();
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void endNonActive();
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AnimScaleController* mScaleController; // 0x8C
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WalkerStateBindStarPointer* mBindStarPointer; // 0x90
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TVec3f _94;
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TVec3f _A0;
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f32 _AC;
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f32 _B0;
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JointController* mPropellerJointCtrl; // 0xB4
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TMtx34f _B8;
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TMtx34f _E8;
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JointController* mBeanStartJointCtrl; // 0x118
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JointController* mBeamEndJointCtrl; // 0x11C
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TVec3f mBeamStart; // 0x120
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TVec3f mBeamEnd; // 0x12C
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f32 _138;
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f32 _13C;
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f32 _140;
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};
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