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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
662 B
C++
30 lines
662 B
C++
#pragma once
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#include <JSystem/JGeometry.hpp>
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#include <revolution.h>
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class NameObj;
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class LiveActor;
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class SpinHitController {
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public:
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SpinHitController(const NameObj*, s32, bool);
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SpinHitController(const NameObj*, s32, s32, s32, f32, f32, f32, s32, bool);
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void setParameter(const NameObj*, s32, s32, s32, f32, f32, f32, s32, bool);
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void start(LiveActor*, const TVec3f&, const TVec3f&);
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void startWithoutStopScene(LiveActor*, const TVec3f&, const TVec3f&);
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bool execute(LiveActor*);
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void emitItem(LiveActor*);
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s32 _0;
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s32 _4;
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s32 _8;
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f32 _C;
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f32 _10;
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f32 _14;
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bool _18;
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bool _19;
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u32 _1C;
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};
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