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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#pragma once
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#include "Game/Enemy/StinkBugBase.hpp"
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class AnimScaleController;
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class WalkerStateBindStarPointer;
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class StinkBugSmall : public StinkBugBase {
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public:
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StinkBugSmall(const char*);
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virtual ~StinkBugSmall();
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virtual void init(const JMapInfoIter& rIter);
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virtual void kill();
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virtual void control();
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virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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virtual void calcAndSetBaseMtx();
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual void initAfterPlacement();
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void exeWait();
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void exeSearch();
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void exeDashSign();
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void exeDash();
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void exeDashEnd();
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void exeBack();
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void exeHipDropDown();
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void exeAttack();
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void exeSpinReaction();
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void exeShakeStart();
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void exePanic();
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void exeRecover();
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void exeDPDSwoon();
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void endDPDSwoon();
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void exeForceFall();
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void exeShake();
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void exeDashSignEnd();
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bool tryDPDSwoon();
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bool tryForceFall();
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bool isShakeChance() const;
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bool isNrvEnableStarPieceAttack() const;
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/* 0xBC */ AnimScaleController* mScaleController;
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/* 0xC0 */ WalkerStateBindStarPointer* mBindStarPointer;
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private:
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/* 0xC4 */ bool _C4;
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};
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