Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

81 lines
2.2 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class SpinHitController;
class AnimScaleController;
class AnimStampController;
class StringSpiderString;
class FixedPosition;
class StringSpider : public LiveActor {
public:
StringSpider(const char*);
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void calcAnim();
virtual void kill();
virtual void startClipped();
virtual void endClipped();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveMsgPush(HitSensor*, HitSensor*);
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
s32 getSearchToAttackTime();
void doSwingAction(f32, bool);
void reactDPD();
void reactStringForce();
bool isOverStringLength(TVec3f*, f32*);
TVec3f calcToRootVector() NO_INLINE;
void calcPosture(f32, bool);
void tearDownDpdGripped();
void extendString();
void shortenString(f32);
bool reactSpinHit(HitSensor*, HitSensor*);
void startSwingLevelSound();
void exeWait();
void endWait();
void exeDownStart();
void exeDownEnd();
void exeDown();
void exeUp();
void exeSearch();
void exeAttack();
void exeHit();
void exeSpinned();
void exeTrampleFall();
void exeWallHitDeath();
void exeBlow();
void exeDpdGripped();
void endDpdGripped();
/* 0x8C */ SpinHitController* mSpinHitController;
/* 0x90 */ AnimScaleController* mScaleController;
/* 0x94 */ AnimStampController* mStampController;
/* 0x98 */ StringSpiderString* mString;
/* 0x9C */ FixedPosition* mFixedPos;
/* 0xA0 */ TQuat4f _A0;
/* 0xB0 */ f32 _B0;
/* 0xB4 */ f32 _B4;
/* 0xB8 */ bool _B8;
/* 0xBC */ s32 _BC;
/* 0xC0 */ TVec3f* _C0;
/* 0xC4 */ TVec3f* _C4;
};
class StringSpiderString : public LiveActor {
public:
StringSpiderString(const char*);
virtual void calcAndSetBaseMtx();
/* 0x8C */ TQuat4f _8C;
/* 0x9C */ TVec3f _9C;
};