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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

67 lines
1.9 KiB
C++

#pragma once
#include "Game/LiveActor/ActorStateBase.hpp"
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/Util/ActorMovementUtil.hpp"
class WalkerStateRunawayParam {
public:
WalkerStateRunawayParam();
/* 0x00 */ const char* mWaitAction;
/* 0x04 */ const char* mRunawayAction;
/* 0x08 */ const char* mJumpAction;
/* 0x0C */ f32 mGroundAccel;
/* 0x10 */ f32 mAirAccel;
/* 0x14 */ f32 _14; // mGroundFriction? - fric if ._18 <= _1C
/* 0x18 */ f32 _18; // mAirFriction? - fric if ._18 > _1C
/* 0x1C */ s32 _1C; // step?
/* 0x20 */ f32 mTurnMaxRateDegree;
/* 0x24 */ f32 mRunawayDistance;
/* 0x28 */ f32 mWaitDistance;
/* 0x2C */ f32 mRunawayTurnRateMaxDegree;
/* 0x30 */ f32 mRunawayTurnRateMinDegree;
/* 0x34 */ s32 mRunawayTurnTime;
/* 0x38 */ f32 mPlayerFrontLineLength;
/* 0x3C */ f32 mRunawayBckRatio;
/* 0x40 */ f32 mMinRunawayBckRate;
/* 0x44 */ f32 mMaxRunawayBckRate;
/* 0x48 */ s32 mWallJumpTime;
/* 0x4C */ f32 mWallReboundPower;
/* 0x50 */ f32 mWallJumpPowerH;
/* 0x54 */ f32 mWallJumpPowerV;
};
class WalkerStateRunaway : public ActorStateBase< LiveActor > {
public:
WalkerStateRunaway(LiveActor* pHost, TVec3f* pDirection, WalkerStateRunawayParam* pRunawayParam);
virtual void appear();
bool tryRunaway();
bool tryWait();
bool tryWallJump();
void exeWait();
void exeRunaway();
void exeWallJump();
bool isRunning() const;
bool isInWaitRange(f32 range) const {
return !MR::isNearPlayer(getHost(), range);
}
WalkerStateRunawayParam* getParam() const {
return mRunawayParam;
}
// TODO: what are these values?
bool check18() const {
return _18 < mRunawayParam->_1C;
}
/* 0x10 */ WalkerStateRunawayParam* mRunawayParam;
/* 0x14 */ TVec3f* mDirection;
/* 0x18 */ s32 _18;
/* 0x1C */ f32 mRunawaySpeed;
};