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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
672 B
C++
30 lines
672 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class AudBgmConductor : public NameObj {
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public:
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/// @brief Creates a new `AudBgmConductor`.
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AudBgmConductor();
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virtual void init(const JMapInfoIter& rIter);
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virtual void movement();
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void playPinchEventBgmLevel(bool);
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void setStateBit(u32);
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void stopPinchEventBgmSoon();
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void movementPinchEventBgm();
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// TODO: clarify StateBit_1
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enum StateBits {
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StateBit_1 = 0b010,
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StateBit_Delay = 0b100,
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};
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/* 0x0C */ u32 mStateBits;
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/* 0x10 */ s32 mState;
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/* 0x14 */ s32 mStartDelay;
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/* 0x18 */ s32 mFadeInDelay;
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/* 0x1C */ bool mStopImmediately;
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};
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