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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
#pragma once
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#include "Game/LiveActor/ActiveActorList.hpp"
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#include "Game/LiveActor/ActorAnimKeeper.hpp"
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#include "Game/LiveActor/ActorCameraInfo.hpp"
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#include "Game/LiveActor/ActorJointCtrl.hpp"
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#include "Game/LiveActor/ActorLightCtrl.hpp"
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#include "Game/LiveActor/ActorPadAndCameraCtrl.hpp"
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#include "Game/LiveActor/ActorStateBase.hpp"
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#include "Game/LiveActor/ActorStateKeeper.hpp"
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#include "Game/LiveActor/AllLiveActorGroup.hpp"
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#include "Game/LiveActor/AnimationRandomPlayer.hpp"
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#include "Game/LiveActor/Binder.hpp"
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#include "Game/LiveActor/ClippingActorHolder.hpp"
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#include "Game/LiveActor/ClippingActorInfo.hpp"
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#include "Game/LiveActor/ClippingDirector.hpp"
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#include "Game/LiveActor/ClippingGroupHolder.hpp"
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#include "Game/LiveActor/ClippingJudge.hpp"
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#include "Game/LiveActor/DisplayListMaker.hpp"
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#include "Game/LiveActor/DynamicJointCtrl.hpp"
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#include "Game/LiveActor/EffectKeeper.hpp"
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#include "Game/LiveActor/FaceJointCtrl.hpp"
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#include "Game/LiveActor/FlashingCtrl.hpp"
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#include "Game/LiveActor/HitSensor.hpp"
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#include "Game/LiveActor/HitSensorInfo.hpp"
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#include "Game/LiveActor/HitSensorKeeper.hpp"
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#include "Game/LiveActor/IKJointCtrl.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/LiveActor/LiveActorFlag.hpp"
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#include "Game/LiveActor/LiveActorGroup.hpp"
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#include "Game/LiveActor/LiveActorGroupArray.hpp"
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#include "Game/LiveActor/LodCtrl.hpp"
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#include "Game/LiveActor/MaterialCtrl.hpp"
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#include "Game/LiveActor/MessageSensorHolder.hpp"
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#include "Game/LiveActor/MirrorActor.hpp"
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#include "Game/LiveActor/MirrorCamera.hpp"
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#include "Game/LiveActor/MirrorReflectionModel.hpp"
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#include "Game/LiveActor/ModelManager.hpp"
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#include "Game/LiveActor/ModelObj.hpp"
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#include "Game/LiveActor/Nerve.hpp"
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#include "Game/LiveActor/PartsModel.hpp"
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#include "Game/LiveActor/RailRider.hpp"
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#include "Game/LiveActor/SensorHitChecker.hpp"
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#include "Game/LiveActor/ShadowController.hpp"
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#include "Game/LiveActor/ShadowDrawer.hpp"
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#include "Game/LiveActor/ShadowSurfaceBox.hpp"
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#include "Game/LiveActor/ShadowSurfaceCircle.hpp"
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#include "Game/LiveActor/ShadowSurfaceDrawer.hpp"
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#include "Game/LiveActor/ShadowSurfaceOval.hpp"
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#include "Game/LiveActor/ShadowVolumeBox.hpp"
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#include "Game/LiveActor/ShadowVolumeCylinder.hpp"
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#include "Game/LiveActor/ShadowVolumeDrawer.hpp"
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#include "Game/LiveActor/ShadowVolumeFlatModel.hpp"
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#include "Game/LiveActor/ShadowVolumeLine.hpp"
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#include "Game/LiveActor/ShadowVolumeModel.hpp"
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#include "Game/LiveActor/ShadowVolumeOval.hpp"
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#include "Game/LiveActor/ShadowVolumeOvalPole.hpp"
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#include "Game/LiveActor/ShadowVolumeSphere.hpp"
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#include "Game/LiveActor/Spine.hpp"
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#include "Game/LiveActor/SpotMarkLight.hpp"
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#include "Game/LiveActor/ViewGroupCtrl.hpp"
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#include "Game/LiveActor/VolumeModelDrawer.hpp"
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