Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

37 lines
996 B
C++

#pragma once
#include "Game/Map/LightDataHolder.hpp"
#include "Game/Map/LightZoneDataHolder.hpp"
class LiveActor;
class DrawBuffer;
class ActorLightCtrl {
public:
ActorLightCtrl(const LiveActor*);
void init(int, bool);
void update(bool);
void loadLight() const;
void reset();
void copy(const ActorLightCtrl*);
bool isSameLight(const ActorLightCtrl*) const;
const ActorLightInfo* getActorLight() const;
void initActorLightInfo() NO_INLINE;
void tryFindNewAreaLight(bool);
void updateLightBlend();
void resetCurrentLightInfo();
const ActorLightInfo* getTargetActorLight(const AreaLightInfo*) const;
/* 0x00 */ const LiveActor* mActor;
/* 0x04 */ s32 _4;
/* 0x08 */ DrawBuffer* _8;
/* 0x0C */ u8 _C;
/* 0x10 */ AreaLightInfo* mAreaLightInf;
/* 0x14 */ ZoneLightID mLightID;
/* 0x1C */ const ActorLightInfo* _1C;
/* 0x20 */ ActorLightInfo mLightInfo;
/* 0x50 */ s32 mInterpolate;
/* 0x54 */ s32 _54;
};