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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
628 B
C++
28 lines
628 B
C++
#pragma once
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#include "Game/LiveActor/ActorStateBase.hpp"
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#include "Game/LiveActor/Nerve.hpp"
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class ActorStateKeeper {
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private:
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struct State {
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ActorStateBaseInterface* mInterface;
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const Nerve* mNerve;
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const char* mName;
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};
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public:
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ActorStateKeeper(int capacity);
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void addState(ActorStateBaseInterface*, const Nerve*, const char*);
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bool updateCurrentState();
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void startState(const Nerve*);
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void endState(const Nerve*);
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State* findStateInfo(const Nerve*);
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s32 mStatesCapacity;
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s32 mLength;
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State* mStates; // 0x8
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State* mCurrentState; // 0xC
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};
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