Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

54 lines
1.4 KiB
C++

#pragma once
#include "Game/NameObj/NameObjGroup.hpp"
class LiveActor;
class LiveActorGroup : public NameObjGroup {
public:
/// @brief Creates a new `LiveActorGroup`.
/// @param pName A pointer to the null-terminated name of the object.
/// @param numMax The maximum allowed number of `LiveActor` instances in the group.
LiveActorGroup(const char*, int);
void registerActor(LiveActor*);
LiveActor* getActor(int) const;
LiveActor* getDeadActor() const;
s32 getLivingActorNum() const;
void appearAll();
void killAll();
bool hasActor(const LiveActor* pActor) const {
for (int i = 0; i < getObjNum(); i++) {
if (getActor(i) == pActor) {
return true;
}
}
return false;
}
};
template < typename T >
class DeriveActorGroup : public LiveActorGroup {
public:
/// @brief Creates a new `DeriveActorGroup`.
/// @param pName A pointer to the null-terminated name of the object.
/// @param numMax The maximum allowed number of derived `LiveActor` instances in the group.
DeriveActorGroup(const char* pName, int numMax) : LiveActorGroup(pName, numMax) {
}
T* getMember(int index) const {
return static_cast< T* >(getActor(index));
}
T* getDeadMember() const {
if (getDeadActor() != nullptr) {
T* pActor = static_cast< T* >(getDeadActor());
return pActor;
}
return nullptr;
}
};