Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

62 lines
1.5 KiB
C++

#pragma once
#include "Game/Util/JMapInfo.hpp"
#include <revolution/types.h>
class ActorLightCtrl;
class LiveActor;
class ModelObj;
class LodCtrl {
public:
LodCtrl(LiveActor*, const JMapInfoIter&);
void offSyncShadowHost();
void appear();
void kill();
void validate();
void invalidate();
void update();
bool isShowLowModel() const;
void setDistanceToMiddle(f32);
f32 calcDistanceToCamera() const;
void setDistanceToLow(f32);
void setDistanceToMiddleAndLow(f32, f32);
void setClippingTypeSphereContainsModelBoundingBox(f32);
void setFarClipping(f32);
void invalidateClipping();
void showHighModel();
void showMiddleModel();
void showLowModel();
void hideAllModel();
void setViewCtrlPtr(const bool*, const bool*, const bool*, const bool*);
void createLodModel(int, int, int);
void syncMaterialAnimation();
void syncJointAnimation();
void initLightCtrl();
ModelObj* initLodModel(int, int, int, bool) const;
/* 0x00 */ f32 _0;
/* 0x04 */ f32 _4;
/* 0x08 */ LiveActor* _8;
/* 0x0C */ LiveActor* mActor;
/* 0x10 */ ModelObj* _10;
/* 0x14 */ ModelObj* _14;
/* 0x18 */ u8 _18;
/* 0x19 */ u8 _19;
/* 0x1A */ u8 _1A;
/* 0x1B */ u8 _1B;
/* 0x1C */ const bool* _1C;
/* 0x20 */ const bool* _20;
/* 0x24 */ const bool* _24;
/* 0x28 */ const bool* _28;
/* 0x2C */ s16 mViewGroupID;
/* 0x30 */ ActorLightCtrl* mActorLightCtrl;
};
class LodCtrlFunction {
public:
static bool isExistLodLowModel(const char*);
};